ALCATRAZ: Prison
Escape
WALKTHROUGH
Written by: Linda Shaw
and Norma Kuderna
(Linda,
or Norma too )
Single Player Walkthrough Mode
Barracks:
Start by talking to all possible inmates. Pick
up the pack of cigarettes near the fence. Give the cigarettes to Chuck and
he will tell you about an exit via one of the toilets at the rear of the
building. Go to the 2nd of 3 toilets and click on the handle. Crouch down
(by default: X key), and move to the opening. Upon your exit into the yard,
you'll need to use your fists to knock out the guard right in front of you.
Continue crawling across the small area between barracks and crouch down
into the new opening. Crawl forward until the intersection and turn left.
Follow the crawl space to the next intersection, turn LEFT. Exit the crawl
space and knock out another guard. You'll cross over into another crawl space.
Entering this area, continue forward until you reach a left turn. Turn left
and you'll see an envelop with documents inside. Pick this up and crawl out
to the opening at the other end. Walk around the barracks to find a Power
Supply box (you'll need a wrench to open it and disable the electric fence).
Continue your way around the barracks until you find a ladder leading up
on top of a barrack. Once you've climbed up, crouch down and open the small
crawl space above the barracks. Walk/Crawl to the opposite end and pick up
the Pick.
Return to the exit and use the pick to open the
door to the barracks in the middle. Get the Guards' Keys from the open drawer.
Use the Pick to open the gate to the inmates. Talk to Ted. He will want the
Guard's Keys for information. He tells you about a tunnel system. Go to the
rear of the barracks and pick up the Wrench on the sink. Exit the barracks
and head for the Power Supply box. Use the Wrench to open the box. Disable
the electric fence.
Open the gate turn right and knock out a guard.
Run up the ramp and jump over into the next yard. Enter the first barracks
and knock out the guard. Use the pick to open the gate to the inmates and
talk with Frank. He needs a book and then will let you in on the plan. The
middle set of barracks are locked up and the one on the end has 2 guards
inside. That is the library. If you crawl beneath this barrack you can hear
them talking. Crawl underneath and come out on the other side. You will see
another power supply box. Use the wrench to open it and turn off the power
to the electric fence around these barracks. Now you can open a gate and
go between the 2 sets of barracks. But it won't do you much good. LOL You
can also open the little latrine and pick up soap, but I am not sure what
that is used for and I can't locate it in my inventory later. Frank doesn't
want it, he still wants that lousy book. This is how you can get that book.
Go to the door of that last barrack where the 2 guards are. As soon as you
open the door, turn around and quickly run under the crawl space until the
little red light stops blinking. Come out the far side next to the wall and
carefully sneak up the one of the guards that came outside. Knock him out
and then enter the library and knock out the other guard. Pick up the Penal
System Handbook vol 7. and go back to give it to Frank. He tells you to try
giving the fireplace a shove. Move the fireplace and drop down to the tunnel
below. This will take you to the next section.
SECTION 2:
Solitary
Walk up to Buffy. He is the guy standing in front
of a door to the tower. He wants "smokes" in exchange for the tower key.
Menthol ones. Turn around and walk over to the bleachers to pick up the cigs.
Give them to Buffy and he will give you the security card. Use it on the
door behind Buffy and go up to the tower. You will be captured right away
and put in Solitary confinement. But you will be safe there for a while.
Hmmm.. how are you going to get out?
Crouch down and open the drain grate beneath the
shower. Crawl under and you will come to another grate. Open that and you
will be in the sewer draining area. Turn right and as you approach the first
ladder you will see laser beams and hear guards talking. This is a
maze.
When you get out to where the sewer is and turn
right go to the intersection where you see your first ladder. crouch down
and walk forward all the way to the end, turn left and walk/croching if you
need to all the way to another dead end where you will see another ladder.
Climb up and click on the grate. It opens into shower stalls. Pick up your
bonus bar of soap and then open the door. You will walk into an old collapsing
cell block.
OLD CELL BLOCK:
Walk up the ramp. Turn right and go to the end.
Cross over. Make your way to the end and walk across the 2 boards to the
other side. The idea in the Old Cell Block area is to make your way to Rosco
sitting in the chair on the 3rd level. Don't fall into the water, or you'll
die. You can go all the way to the end on the 2nd floor, where the water
is down below and jump across the broken walkway to the other side. Once
you speak to Rocco, he tells you that he's been trapped in this area since
the sewer broke and the electricity has electrified the water.
Go down to the end of the row where Rocco is sitting
and get the lock pick from the open cell door. Walk back past Rocco, to the
end and walk across the boards. Make your way back down to the bottom floor
at the end with no water. Use the pick and open the door (remove the wood
piece). Inside this tiny hallway, you'll see a door to your left and one
to your right. Don't bother with either one of those doors. They won't open.
Instead, use the pick on the grate directly opposite the door you just entered.
Crawl through the grate opening. You'll see a HIGH VOLTAGE sign on your left.
Ignore that for a minute and walk down the crated floor and around to see
the electric chair. Now return to the High Voltage sign. Use the pick to
open the grate. Crawl and RUN through the hole. Don't stop or you'll lose
energy, and possibly die. Once through the other side, walk around and open
the door. You'll see some guys fighting on the new cell block as they attempt
to over take a guard. Talk to the two guys standing right in front of you.
Ezekiel will ask for cigarettes, and he'll trade you a BATON for a pack.
There's an open cell. Go in there and grab the chips on the bed. Take the
chips to the guy at the end of the bottom floor, sitting on a crate. He tells
you that you'll need 3 keycards. Go up one flight and take the cigarettes
laying on the floor next to the guard. DO NOT talk to Ernie, or you'll die.
Walk around him and go to the open cell. Get the other key card. There are
cigarettes on the floor next to Ernie. Get those, too. Now return to the
bottom floor and give the cigarettes to get the baton. You'll need to restore
power in order to use the keycards. Exit through the same way you entered.
Go around to the rear of the Control Room and
hit the window 3 times with the baton or your fists to break the glass. Go
into the Control Room, pick up the BLUE Keycard, and turn on the power using
the Power Switch. Exit through the window you came in. Use the BLUE Keycard
on the keyboard next to the door. Open the door, look at the guard and RUN
around the Control Room. You must get the guard to chase you into the outer
area of the Control Room. When he does, run OUT the door you just opened
and to the right. Use the PICK to open the vent to your left. Enter the narrow
passageway, and at the first intersection, turn LEFT. Open the vent and walk
up to the OPEN DOOR. Close the door, carefully. The Guard will stay in that
room. Walk to the end of the hallway, turn left and open the vent. Go up
the ladder and crawl to the next vent. Open the vent and drop down into the
Cell Block.
CELL BLOCK 2:
Hit the guard & get the ORANGE Keycard. Deactivate
the laser using the newly acquired Orange Keycard. Reactivate ALL laser beams
after you turn them off. You will need FULL HIGH VOLTAGE POWER in order to
escape. Crouch as you walk past the guard and to Doc Ross's cell. He has
nothing important to say, and there's nothing in his cell you can collect
for trading. Crouch as you walk back to the crosswalk where you knocked out
the guard. Crouch across the catwalk, go UP one flight and turn RIGHT and
open the cell door to talk with Kamui. For cigarettes, he'll give you the
keys to the Utility Room doors in the Yard that lead into the sewers. Exit
his cell, CROUCH and turn right. Crouching all the way down to the steps
leading down one flight, WALK down the flight of stairs and knock out the
Guard. Walk, Crouched, to the RIGHT. Duck your way to the laser beam and
turn it off. Make your way slowly to the Middle level and talk to Odin. He'll
give you a Flashlight in exchange for Potato Chips. On the middle catwalk
(when the guard on the floor isn't facing you), use the green button on the
lift and lower yourself to the bottom floor. Walk up to the Guard and knock
him out. Now you can turn off the laser beam [using the Orange Keycard],
and open the bottom cell. Inside you'll find the cigarettes for Kamui. After
getting the cigarettes, and before going up to exchange with Kamui, go around
the lift and open the door. Knock out the Guard and get the Potato Chips
for Odin. Go up the lift and to Odin. Odin gives you a Flashlight in exchange
for the chips. (We never found a use for the Flashlight) Make your way up
to Kamui, give him the cigarettes and he'll give you the keys to the Utility
Room.
Exit the Cell Block, but turn ON the bottom laswer
beam before you leave. Make your way slowly and carefully back to the small
steel vent that leads to the Control Room. Enter the Control Room, and walk
around to the right corner where the High Voltage Sign is posted. If it is
ON, turn it OFF, so you can make it through without losing any life. Once
through that small door, walk down to the Electric Chair and all the way
around to the last window. Jump up and into the Electric Chair area. The
Electric Chair will be sizzling. Go to the two red control switches and move
the left one UP. This turns off the power to the chair. Get the Bonus Reader
magazine from the Chair. Then turn the chair back on. Lights should be blinking
on and off at this point. Make sure that BOTH switches are turned ON. If
the lights aren't blinking, flip the other switch. Go back up to the High
Voltage Sign. IF the High Voltage is sizzling, then go back down to the chair
and flip the other switch. Turn ON the High Voltage gate after you enter
the Control Room. Make your way to the Old Cell Block. The power should be
OFF on the bottom floor level where the water had been electrified earlier.
Go into the water and into the Open Cell. Get the Wrench on the bed. Exit
the Old Cell Block and return to the area outside the Control Room and in
the hallway. Use one of the vents to exit into the courtyard. It would be
best to use the vent where you exit closest to the men standing
there.
From the Courtyard, you'll need to creep your
way along the side, until they notice you. Go slowly, in small steps, pause,
then go a little farther. When the red siren goes off, RUN to the Utility
door, and use the keys from Rocco. Inside the Utility Room, you can access
the sewers. Down in the Sewers, make your way all the way to the end, like
before. Turn LEFT at the ladder and use the WRENCH to turn off the three
steam valves. And the next intersection, turn RIGHT. At the end, you'll see
a gate and three keycard slots. Use the corresponding keycard colors on the
3 panels. Open the gate, and you're home free! NOT!!!
ALCATRAZ
ISLAND
Section 1:
Exit your cell door by just clicking on it. Turn
left and head down the hallway. Turn left again, but be careful because there
is a guard on the right and another one around the other corner on the left
at the next intersection. Remember to WALK, not run, because running attracts
the guards. As you round the corner, crouch along the RIGHT wall. Stop about
mid-way down the short hallway, and wait for the guard to pass you. Walk
up to him and knock him out. Turn and walk in the direction he came from
(right) and head all the way around your cellblock. You'll see one more guard
walking slowly in front of you. Walk up to him, and knock him out. Exit your
"cell block area" through the red striped door. Immediately run back and
then slowly creep up to knock out the guard. Turn RIGHT and enter the Cafeteria.
Knock out a guard or two, then move further down the hallway to the Recreation
Room. Meet up with the Probation Officer who is watching TV. He gives you
an Orange Security Card. Exit the Recreation Room and head BACK THE WAY you
came. If you turn LEFT out of the Recreation Room, you'll meet up with the
Cell Block - Blue, and there's nothing in there but guards! As you're headed
back down the main hallway where you first entered, and turn the corner,
you'll see two guards walking together towards the end. They will turn around
quickly, but you can sneak past them and cut through the hallway on the
left.
SECURITY AREA:
Using the Orange Keycard, make your way through
the doors and find the STAIRS. Up the stairs you'll encounter another guard
standing in front of a soda machine. Walk up and knock him out. Turn through
the doorway that says: SECURITY STATION. Turn the Power to the Electric Fence
OFF. Exit and go back down the stairs. You can go into the Locker Room, but
there's nothing in there but a guard behind the last set of
lockers.
Return to YOUR cell block area and out to the
Recreation Yard. Turn left and look at the fence. Up above, and about 1/3
of the way along the fence you'll see bobbed wire that has been cut. Climb
up and over the fence. See the Padlock on the door? Turn right and follow
the side of the building to the end. Instead of turning immediately at the
end of the building, crouch and walk to the wall that faces you. Now crawl
slowly to the left PAST the open door. Swing back around to the opened door,
walk in and knock out the guard. Pick up the CLIPPERS, the WRENCH, and the
FLASHLIGHT. Now head back to the door with the Padlock on it. Use the Clippers
to open the door. Walk in, down the stairs and knock out the guard. Turning
LEFT at the intersection will cause a guard to pop out from an intersection
midway between that hallway and the next turn. Instead, head PAST this
intersection. Walk past the intersection and all the way down the hall. Go
UNDER the steam pipes and go up the ladder. Get the Blue Security Card. Go
back down the ladder and turn the corner at the intersection you passed earlier.
Knock out the Guard and follow the hallway all the way around. Knock out
another Guard farther down and run past the steam vent. Get the Warden's
Keys laying at the end of that corridor. Return all the way to the Red Striped
wall area and to the Warden & Deputy Warden's Offices. Enter the Deputy's
office and get the bag of Chips.
Blue Cell
Block:
Up on the 2nd floor (to your left when you enter
the main area), talk to Lenny, The Squid. Give him the Potato Chips, and
he tells you you need the Warden's Keys & to use the drain pipe. He gives
you the Red Keycard. Go to the Warden's Office, use the Red Keycard and pick
up the Grey Keycard. Exit his office and go all the way out to the Recreation
Yard, over the fence and into the other area. Turn LEFT at the Intersection,
then right at the next one. Go to the Huge Red Doors, and use the Grey Keycard
to open them. Enter the Sewer Pipe. Follow the sewer pipe all the around
and through the many turns. Eventually, you'll come to a vent in the floor.
RUN PAST that vent, and run even faster past the 2nd vent. In a little while,
you'll reach the end of the drain pipe. Facing you is a Lighthouse. To your
RIGHT is the dock for the Ferry at Alcatraz. Hopefully, you haven't lost
too much life from the steam pipes, so give it a go! Head for the LIGHTHOUSE.
Use your JUMP key and keep you head above water. Once on land at the Lighthouse,
get the Envelop at the door. Now you have to head BACK to the Dock. ½
way there, you'll get caught and taken to a new area of
Alcatraz.
ALCATRAZ
Section 3
Talk to Homer about the Guard's Uniforms and the
pants in the Blue Cell Block. Exit, turn right and talk to Elvis, who wants
TP for how to get off the Green Block. Nashville says to use the laundry
chute to reach the Laundry Room to get a Guard's uniform. Go past those two
and into the restroom. Get the TP on the floor and return it to Elvis. Elvis
tells you you can find a Shiv under a bunk mat that will open most cell doors
and offices. Get the Shiv in your bunk area on the middle mat on the right
side. Exit your cell with the Shiv, and enter two doors down on the left.
Ramirez tells you that for cigarettes, he'll tell you where to find a Green
Card. Exit Ramirez's cell, and open the Office door with the Guard's back
facing you. Knock him out, get the cigarettes and return them to Ramirez.
He tells you the Green Card is under a book in the Main Green Room. Exit
his room, turn RIGHT and go to the table with two books on it. Move the right
book, get the Green Card.
Go to the door down the hall from the Office where
you got the cigarettes. Open the door with the Green Card, knock out the
Guard. Walk around the corner, knock out the 2nd Guard. Open the 1st cell
on the corner, talk to Pretty Boy. Stay off the Red Block, he warns. Exit
through the same door you entered, go all the way down by the Restrooms,
and open the Green Door. Knock out the 3rd Guard. 3 Guards should be knocked
out at this time, in the hallways. Exit the same door, and re-enter the middle
door behind the Guard. As soon as you open the next door, back up and wait
for the Guard on the right to switch directions. Knock him out. Crouch and
follow the corridor in the direction he had been walking. Knock out the 2nd
Guard and open the door. Get the Bonus Soap. Go use the stairs, and knock
out 2 more guards on the Red Level. Use the Stairs to go down one level,
and then use the vent and enter the Blue Block. Get the cigarettes from the
bed. Go around to the right. Knock out the Guard and then go talk to SpydR.
Walk around to the Main Room. Open the cell and talk to Jaybird. For a bag
of Potato Chips, he'll give you the problem solve on escaping. In the next
cell, get the TP. Knock out two more guards down the other 2 hallways and
talk to Big Guy. He'll give you keys to the Laundry Chute on the Red Block
and a Guard's Shirt for cigarettes. He'll tell you to meet a Guard named
Jimbo in the Laundry Room.
Go down to Mulanix, and he tells you there's a
vent by the Vending Machines that leads to Red Block Exercise Yard. Use your
fists to knock out the cement, and climb up the ladder. From the Recreation
Room on Red Block know out 3 Guards, get the red card from the Office. Get
the Guard Boots from the 1st cell in the 2nd hallway. Combine the pants with
the boots. Use the Red Keycard to enter the door behind the Guard's Office
and enter the small corridor. Walk to the Utility Room and use the Chute
on Red Block. Get the Lobby Map and Shirt and talk to Jimbo (look HIGH and
LOW for vents), and then talk to Captain Biko (get the transfer papers from
the Court Office and then go to the Main desk in the Lobby. From there go
to the Transfer Area in the Atrium).
Exit the Laundry Room using the Vent above the
ironing board. Go through the vent corridor into the Orange Hall. Knock out
2 Guards, use the stairs and enter the Lobby. Turn and enter the Red Doors,
go to the Court Office Entry. Use the Red Keycard to deactivate the laser
beam. Walk PAST the guard standing there, and turn around, knock him out.
Enter the two doors, go behind the Judges bench and into the office. Get
the Transfer ID and go to the Transfer Line.
ALCATRAZ
4:
Final Escape
Pick up the map in your cell, and then exit. Walk
straight to the books on the table behind the 3 guys that are talking. Get
the cigarettes. Go up the stairs by your cell door, and into the cell where
Rusty is. For smokes, he'll give you a Keycard. He tells you about an exposed
vent. Go around the stairs to the open red cell door. Go down the vent (right),
Go through the vent (don't go DOWN), find the soap and exit into the Control
Room. Knock out 2 Guards. Turn off the power switch for the lasers. Open
the door by the gray suited guard. Turn off all the laser beam power supplies
and knock out all guards. Get the Orange Keycard and go through the Orange
Door. Talk to OCI Mark Alexander. Get the I.D. card on the Xerox machine
and the Envelop on the shelf. Turn off the power switch inside this little
office to the Orange door. Enter, knock out 2 Guards, go down (left). Open
the Laundry Room Door with the I.D. card. Talk to Steve (guy standing alone).
Give him your map for the keys to the Emergency Doors. Go around to the Emergency
Door. About 2/3's of the way down this hall, there's a vent on the floor
of the left side. Crouch and open it, and run in to get the Grey Keycard.
Run back out and move out of the way of the steam. You'll lose some life
here, but hopefully it isn't too much. Use the Greencard on the 2nd door
to your left. Knock out a few guards and use the vents to make your way to
the other side of the Laundry Room area, where the broken window is. RUN
and JUMP through the broken glass. Immediately crouch down, turn right and
get the Grey Keycard. Exit the broken window again in the same fashion as
before. Open the door in front of you, wait for the video camera above to
move away from you, and crawl to the door on the right. Open the door with
the Grey Keycard, and turn the corner. Knock out the Guard, look UP and wait
for the video camera to move away. Crouch all the way around the room to
the boxes, then jump up on the top box. Use the vent. Exit the vent, cross
OVER the steel gate and down into the truck.
THE END!
Copyright: April 2, 2002
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