NANCY DREW: Secrets Can
Kill
Walkthrough written by:
LINDA SHAW
08/19/99
WARNING:
This walkthrough will take you step by step through the entire game......leading
you from the very beginning all the way to a happy ending!!
AUNT ELOISE'S HOUSE:
~ENTRY HALL~
Begin the game by reading the letter on the table at Aunt Eloise's house.
Open the bottom right drawer of this table and take the phone calling
card. Enter the living room.
~LIVING ROOM~
Open the books that are stacked on the small table and notice that the first
letter for each of the plants is highlighted, spelling out a name. (M
I T C H) Open the box on the coffee table. Open the drawer to
the right of the sofa. Read the notepad, and read the card. There
are letters on the top of the card. Make a NOTE of those letters/symbols.
You will need those shortly. Get the TV/VCR remote control from
the drawer and then close the drawer. Open the book to the right of
the TV. Get the key from inside. Use this key on the chest that
sits on the floor to the right of the TV. Get the quarter. Exit
the living room and return to the entry hall.
~ENTRY HALL~
Click on the painting behind the table with the note from Aunt Eloise.
Open the safe by clicking on the letters/symbols you saw on the card
from the living room.
Take the key hanging on the door of the safe. Open the box inside
the safe (you must solve the flower puzzle). Read the message inside
the box.
SCHOOL COMPUTER
LOGIN NAME: ELOISE DREW
PASSWORD: O WISE ELDER
Turn around after closing the safe and click on the front doors (you will
see a 'turn around' arrow but you will EXIT the house). Use the silver
key from the safe on the front doors of Paseo Del Mar High School, and enter
the building.
PASEO DEL MAR HIGH SCHOOL:
Inside the main doors, make a note of the layout of the building. Become
familiar with the directions to move from one area of contact to the next.
There is a map on the wall on the bulletin board. Move down the
hall and read the sign on the second bulletin board (sure are a lot of bulletin
boards at this school!).
Fin dthem ornin gedit ion
Anddi scove ranot here rime,
Thean sweri sin blac kandwhi
Tow how illdot heti me.
Back off this bulletin board, turn right and go down the hall. Turn
slowly and click on the PINK message on the bulletin board in this hall.
In the face of danger
against a killer if you dare
a very unlikely couple
could be a helpful pair.
Move towards the gym. Notice the eye chart.
Talk to Hulk Sanchez, the football player. Ask him everything
(Jake Rogers). Turn from Hulk Sanchez and zoom in on the 3 bottom notes
on the bulletin board by the gym. Translate (reflections, backwards,
upsidedown) the messages. You also need to examine the Crane School Of Self
Defense poster in the gym. Ask Connie about her medal and the Crane
School of Self Defense.
~LIBRARY~
Use the silver key on the Library door. Move to and zoom in on the
library desk as you enter the door. Note the highlighted words on the
SAT sheet. Move to the right and zoom in on the file drawers against
the wall (thin drawers). Note the two different word puzzles. On
the puzzle with the blue and green letters, solve the blue letters first
(piece together the words), and then solve the green letters, creating a
sentence. Move around the library, carefully noting the encyclopedia's
(Brail, etc.) and as many books as you can read. Knowledge is retained
in what you read! Some of the book titles found throughout the Library
are: Faces of Violence, Optical Illusions, The Zodiac and You, Protecting
Manetees, Palmistry for All, Judo handbook, Boiler Operations (will come
in handy towards the end of the game!), A Sign of the Times, Mysteries Dreams
(coded/highlighted letters spelling out: DON'T RUN NANCY) etc. In one
of the books, the Sign Language book, you will note the sign language numbers
that are highlighted are: 2, 3, and 5. The letters in sign language
that are highlighted are: A, E, J, K, spelling out JAKE. These clues
are helpful to enter Jake's locker later on.
Exit the Library and make your way back to Hulk Sanchez. Talk to him
again. Then move around the building and enter the Student Union.
Talk to Hal Tanaka. Again, as with Hulk, ask him everything you
can. Enter the next room and talk to Connie (by the magazine rack).
After speaking with Connie, note the phones on the wall. Open
the telephone book and notice that the Pharmacy phone number has been torn
out. Use your calling card, and call all three of your friends for
advice. The advice you are given at this point boils down to 3 objectives:
getting inside the Teacher's Lounge and on the main school computer,
getting into the Maintenance room which leads to the basement, and finding
a way to get inside Jake's locker.
Back in the Library, you should find a book about Kanji and the symbol that
Connie wears around her neck. The symbol stands for crane. Again,
return and speak with Hulk Sanchez. You will find out that Hal Tanaka's
locker is next to Jake's locker. Talk to Hal and he tells you that
Jake once mentioned the fact that he wished he'd had a phone. This
tells you that JAKE is spelt out on the phone. Return to the room with
the phones, and zoom in on the one you used before. Note the numbers
for the word JAKE and then move all the way down the hallway to the sign
that says: CAFETERIA. Just to the left is a locker with yellow police
tape across it. That is Jake's locker (code: 5253)
Open Jake's locker, look at the empty VCR box, read the English book, and
the Judo magazine. Click on the jacket and see the bottom of the locker.
Get the knife/box cutters. After examining Jake's locker, return
to Hal, Connie and Hulk and ask each one everything. Exit the school
and enter the Diner.
~DINER~
Notice the menu board up above the counter. Letters spell: The
bolt cutter you must take, or you could be the next Jake. Read the
menu on the table to the right: Danger, and Sabatoge. Talk to Daryl
behind the counter (smooth talker, isn't he? LOL) Back off Daryl after
asking him everything and listening to him. Turn towards the left and
zoom in on the doors leading back to the kitchen area. Enter this area.
Turn left and take the laddel from the black pan. Read the
instructions for the fryer, and the work schedule. Zoom in on the cutting
board with the tomatoes. See a message there? Zoom out from the
tomato/cutting board and click on the lower left side of the stove. There
are bolt cutters there (remember the message to take the bolt cutters?).
This is a good time to save your game. Remove the bolt cutters
and immediately place the laddel in its place or you will be blown up!
Once you've removed the bolt cutters and placed the laddel in it's
place, you may safely leave the diner. If you wish, you can play some
pinball (use your quarter), or play some music on the jukebox. Your
choice. Exit the diner and return to the school.
~PASEO DEL MAR HIGH SCHOOL~
~MAINTENANCE ROOM~
On the door (at the end of the hallway, to the right of the sign that points
to the Student Union, and Study Dome) is a Brail keypad. You should
know the letters represented by Brail based on the Brail book in the Library.
You should also know the code for the door as you discovered this
information in the Teacher's Lounge on the mainframe computer. Enter the
appropriate code in Brail. Enter the Maintenance room and go down the
elevator. Inside the toolbox are a pair of gloves. Pick those
up. Next, note the directions for the Boiler on the wall. Notice
that you cannot move the 3 levers on top of the Boiler (you will later.....
and in a REAL hurry!), but you can also click on the grate over to the right
of the Boiler itself, and down lower towards the floor. There is no
interaction at this point in the Boiler room, so after getting the gloves,
you might as well not hang around here. Exit the Maintenance room and return
to the Diner. Talk to Daryl again. Leave the Diner and return
to the school. Again, talk to Connie (who becomes agitated!), Hal (who
also becomes a little upset), and Hulk Sanchez (boy, is he agitated! I
think he's been blocked one time too many in football! LOL).
~PASEO DEL MAR HIGH SCHOOL~
From the outside view of the school, move your mouse cursor to the far right
side of the building and click on the windows. Use the box cutters
on the 3rd window pane of the left-most window. Enter the Teacher's
Lounge.
~TEACHER'S LOUNGE~
Inside the lounge, be sure to log onto the computer and click on the KEY
on the right side. Note the codes for various rooms, but pay particular
attention to the MAINTENANCE room. Also click on other options and
explore the school mainframe computer! Afterwards, be sure you look
in the file cabinets. There's no way to enter the refrigerator to get
anything to munch on during your 'break', so don't bother trying! LOL
Exit the Teacher's Lounge via the window again, and return to the main
school building. Talk to Hal Tanaka about the other students first.
Then ask him about cheating. Be sure you ask him about Hulk's
injury too. Talk to Hulk next. Ask him about the other students
first, then ask him about the break in at the Drug Depot. [Be certain
that before you leave Hulk's area, you loose at the Judo poster, if you didn't
do that before]. Talk to Connie next. Ask her about the other
students, and then about the Crane Medallion. You might wish to contact
your friends again on the telephone! Now it's time to head for the
Maintenance Room door and have a look around.
~DINER~
At the Diner, ask Daryl about the break in at the Pharmacy. Next, ask
him the question: "Hal, Hulk and Connie were all involved with Jake." When
he tells you about a note some guy left for you, it
is VERY IMPORTANT that you do NOT choose the first reply. If
you do, the note will NOT be available and you will be stuck in the game.
You need to restart the entire game, or write to me, requesting a saved
game titled: DarylNote.sav. When you back off the conversational window,
the note will be there. Read the note and head for the Maintenance
room again. You MUST get the note because without it there will be
no sabotage in the boiler room.
~MAINTENANCE ROOM-BOILER~
Enter the maintenance room (SAVE YOUR GAME!) go down the elevator and enter
the Boiler room. There will be a chain on the levers. Time is
of essence at this point, so if you don't want to blow yourself up, use the
bolt cutters on the chain (between the left and middle levers) and remove
the chain.
Without delay, click once on the LEFT, again on the LEFT, once on the RIGHT,
again on the RIGHT, and LEFT until the Boiler fizzles out. Turn from
the boiler and note the box of matches on the crate. Open the matches
and make a note of the phone number. Turn to the right and notice the
elevator control switch has been tampered with (more like destroyed!).
Turn back around and click on the crate to the right of the boiler.
You might wish to use your gloves at this point. Crawl through
the air vent and pick up the video tape. Once you're outside head for
good ole' Aunt Eloise's house.
~AUNT ELOISE'S HOUSE~
Turn the TV on with the remote. Place the video in the VCR and watch!
Go to the School and talk to Hal, Connie and Hulk. Next, go to
the Diner and talk to Daryl. He admits to running drugs for Mitch.
Return to the school and talk to Connie....... You need to ask
Connie for help.
~DINER~
Return to the Diner and note that Daryl is gone and the Diner is closed.
Now it's time to meet him at the Pharmacy. SAVE YOUR GAME.
SUSPENSE and ENDING coming up!
ôô
~PHARMACY~
It's dark now and when you arrive at the Pharmacy you will witness Daryl
and Mitch talking. Pay close attention to your INVENTORY at this point.
Connie will jump in to rescue Daryl from the right side of your viewing
screen. When she moves in the screen, note the GUN that appears in
your inventory. Click on the gun. When Mitch notices you standing
there, he will turn and move towards you. IMMEDIATELY take your gun
from your inventory and point it at him. He will surrender to you.
Watch the ending sequence.
Game over! Nancy solves yet another crime!
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Last modified: May 20, 2004
Background music is titled: Dreams
